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This Is (NOT!) A Car Club

notacarclub.kbrecordzz.com

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I'm planning to release Episode 1 of the next game (This Is (NOT!) A Car Club 2??) at the start of July. Let's see how well that deadline ages.
1 like
juntogawa 6 months ago

I haven't really started developing it yet

I'm playing through the game right now to find small errors to fix, because I want the game to be better, AND when I change the files, my site appears in the "Activity" tab so people may discover the game. And while I play I also gain insights about what I did bad and what I did good, which I'll have in mind when I make the follow-up to this game.
1 like
juntogawa 6 months ago

My insights so far:

juntogawa 6 months ago

-It's good to write in simple words, but don't exaggerate it. It's also important to write naturally!

juntogawa 6 months ago

-Too much stuff thrown at the player can feel messy, but can also feel fun. Find a combination where it's not too messy and not too boring/empty/structured

juntogawa 6 months ago

-It's impossible to read dialogue while racing

juntogawa 6 months ago

-Don't try to explain the context and background of the story with a long dialogue in the start. The player has to know what world it's being thrown into, but they should be able to understand that naturally from the environment

juntogawa 6 months ago

-The personality of the characters shouldn't be shown with grammar and word choices only. It should be deeper than that. It should be shown with their behavior primarily.

juntogawa 6 months ago

Seems like the main point it: Make it natural, don't force it. Most importantly, just make it fun

juntogawa 6 months ago

And I don't mean, just do whatever feels right in the moment. That's not what I mean with natural. I mean, use the knowledge I get about storytelling and design to make natural decisions that don't feel like I'm following a manual for creating things

juntogawa 6 months ago

-Have confidence in that the story and ideas are good as themselves, no need for irony or meta-jokes to comment on stuff

Made some small fixes on the "VHS filter" I've put on top of the game. I only make very very very small updates once every few months, because otherwise I risk breaking the game. The game is actually done, and is very bugfree for being a web game of this kind. But there are still some things I want to fix post-release. Mostly spelling errors right now.
2 likes
I made a portal site for this game: https://kbz.se. It's meant to be a portal for all my future projects. It's in 3D and works for both desktop and mobile. Two-dimensional websites are getting old...
juntogawa 6 months ago

And now it changes appearance depending on what time of day it is!

I don't think anything could've prepared me for what was in store for me :D loved every second of it
juntogawa 6 months ago

Thank you! Which episode did you play? :)

sixstang 2 months ago

I was most through when I wrote this lol srry for the late rply

2 likes
This is amazing!
1 like
juntogawa 8 months ago

Thanks! How far into the game did you play, if you tried playing it at all?

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virtually-isolated 8 months ago

After Eppers threw up the invisible walls I tried to follow the roads toward Malery's house, but failed after driving around aimlessly, talking to as many NPC's as I could. I ended up lost and driving circles in Japan/HongKong. I really dug the vibe and the fun & strange characters even though I didn't get far and may have mostly talked to the random citizens.

juntogawa 8 months ago

That's great!

1 like
"This Is (NOT!) A Car Club" is a funny game about a car club that gets threatened by an evil cat who wants to replace all cars with maglev trains. I made it, with the help from some friends, between 2022-2024, because I couldn't find any fun games that worked in the web browser, and that started fast. So I created it myself. It's a racing game, but also an RPG game. Kind of. /kbrecordzz

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Last updated 3 days ago
CreatedSep 18, 2023
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comedy threejs 3d gaming games