Neocities.org

The web site of Vas

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strata 3 years ago

Excellent point, thanks for sharing your thoughts. However, I have recently tried to get into (robust, long-lasting) game development and it seems there's no way around C (the alternatives being C++ or shitty, unmaintained C bindings for other languages). So it feels like C is sadly the only valid option here. What's your take on this?

joppiesaus 3 years ago

C++ is much better compared to C in game development, though beyond that I don't really know.

strata 3 years ago

Yeah, OO lends itself naturally to game development, but the rest of C++ doesn't lend itself naturally to my mental well-being.

vas 3 years ago

If you're making high fidelity AAA games, or games for constrained environments like old consoles, C and C++ are unavoidable, yes. However, only a minority of games are like that, and something like Minecraft could as well run in a browser with comparable performance. So my take is considering the nature of your project and then deciding.

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joppiesaus 3 years ago

yeah, C# monogame perhaps

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