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ajazz 2 weeks ago

hey all! issue #3 of the FTS newsletter is live - this month i interviewed cat, the person behind i-land! if you wanna read it you can check out the most recent post on my blog!

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if you're playing shadow gens hmu so we can add each other on steam and try to beat each other's times
shadow gens post live! lots of little video clips in it for u to peruse
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wackyworkbench 1 month ago

I'm glad someone else was able to put into words everything I was thinking abt shadow gens, esp as someone who doesn't find much enjoyment out of the boost titles :') I actually played most of shadow gens without needing to boost aside from a few areas or trying to "reach somewhere I shouldn't", I also rly liked how open the stages were w/ the multiple paths but also being able to see where a diff route was

shadow gens kicks ass, little review blog incoming
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anyone know of 2d art resources for absolute beginners? like, *really* absolute beginners - "can't draw remotely proportional stickfigures" beginners
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i'm not sure why folks are freaking out about the kyle drake post now. the post is from last year - i even wrote about it over on down the ladder at the time because it was "in the news," so to speak. i totally understand the case for a scorched earth approach to gen ai, especially here, but why is this conversation happening now exactly? who brought it back into the discourse?
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wackyworkbench 2 months ago

I never realized it was a post from over a year ago w/ the way ppl on my feed were talking abt it, so I'm also wondering who originally brought it up, bcuz even before that it was mentioned by a user on cohost 5 months ago https://cohost.org/nicky/post/5665868-damn-i-should-be-sen

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brainstorming ways to make my site even smaller... the little green badge they offer is so appealing...
reminding myself to submit to https://512kb.club/faq ...
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