i added a pixel shader, clamped aiming boundaries, and optimized how particles were spawned so there should be no more lag after firing.
after enough time living in it, it's hard to see how it could be any other way (Β΄ο½₯Οο½₯`) a reflection of human nature more than anything else. magnasanti is neat, surpasses mr bones wild ride
it's time to bend the knee to vscode if u dont want to edit config files (why i gave up emacs) γ½(Β΄γΌο½)γ
I'm updating my neighbors page soon and adding you. Do you by chance have an 88x31 button and a specific image you would like me to represent your site with?
here's one: https://daliwali.neocities.org/assets/daliwali-1.png for the image, please use a screenshot of document #3 https://daliwali.neocities.org/documents/document3.html
I have both, thank you. The text reviews for sites on the page are kind of slow because I don't always know how to make them sound unique, but with yours that shouldn't be a problem, so I will do yours next.
@siqu i have plans for more interactive documents (Β΄ο½₯Οο½₯`) @eastathenaeum thanks for adding me!
Good job soldier. Iron Cross 2nd Class. You have a clear sense of the overall patterns. Now, trace them backwards in time to see their origins within the Lemurian Time War: https://the-web-raft.boards.net/post/329
wao, lots of parallel (front)lines of thot there. i didn't do much research other than re-reading Genesis and writing down subconscious thots. i think civilization today is much more exploitative than any in history, barring civilizations we don't know about.
Transmission 1 - A Peace Treaty Between Past and Future (Ending The Time War):
Instead of increasing worry by entertaining worst-case scenarios of a seemingly unavoidable future, feel gratitude for the constructiveness already manifest within the present moment. [1of3]
Instead of solidifying anxiety by dwelling over the pains stuck within a seemingly unchangeable past, act upon the wisdom gained through that experience to heal within the present moment. [2of3]
The tug of war between a past and future that are completely imaginary perpetually tears apart the present. It is the engine that drives the wheel of samsara within the perception of time. [3of3]
@siquthe倩ε - Yama is that you? Just in time to celebrate Saturnalia in the fourth quarter I see. It is always nice when there are no more "masters" or "slaves". εΎ©ζ΄» Transmission incoming...
Choices my friend...I find your use of the word "seems" here insightful. Indeed, the conceptual division into "masters" and "slaves" can be a very convincing perception. (qβ’Μα΄-)β§
Transmission #3: Time Cube = Block Universe
Otis might look like a schizophrenic, but his idea of each day being four days existing simultaneously is actually pretty clever. At such a fine resolution, it looks like gibberish. At a larger time scale it makes perfect sense. [1 of 4]
In other words, the various "Ages of Man" are actually contemporaneous and an individual chooses what "Age" they are living in within each moment. This is similar to how multiple, seemingly distinct locations can be superimposed upon one another within the same four-dimensional space. [2 of 4]
An individual's timeline is built up of a series of successive choices. Therefore, while eternal recurrence is indeed happening, the path that you carve out within the repetition of those cycles is wholly unique to you. Time is a construct that allows things to "change," and thus be differentiated from one another. [3 of 4]
This is super cool! Is this with some engine or just plain threejs?
...So, how do you make something eternal amidst seemingly constant "change"? You repeat it forever. What will you choose to repeat forever? [4 of 4]
@omnipresence - My apologies. Our communications seemed to have mixed together...But with a name like that, I also find great amusement in the synchronicity. Kairos!
@letslearntogether I did not even remember Otis's "Time Cube" though I did vaguely remember seeing it as a child. This entire piece just came to me as if it was a transmission to my brain. even the Nietzschean eternal recurrence at the end was more an artifact of "I don't want to make a proper ending".
@omnipresence three.js + rapier for physics, but no engine to speak of, not even an entity-component system in fact. just rawdogging it. Terry A Davis coded entire games in HolyC with less code.