might want to segment the triangles by location, so that you don't iterate over all of them, just the ones closest to the point. otherwise this would be slow for lots of triangles.
I found your site last September and because of your homebrew page I've been ravenously learning n64 homebrew and building a game. Now I'm working on documenting my code and writing about it on my site. Just wanted to say thanks for compiling that list of resources!
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Thanks for the follow! The graphics and animations on your site are done really well and I enjoyed reading through the books in your archive (I’ve also played Eastern Mind and it’s a wild game). Really looking forward to seeing what you add to your site
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Hey, thanks for following! Checking out your site, I really like how atmospheric your photography is. I'm hoping to check out the translation side project soon too!
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hey visual, did you get an email from me yesterday? i just encountered this rather annoying problem where some email providers (such as gmail) mark my mail as spam due to some weird things i put in my emails (html...), and thus, refuses to send to the recipient.
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might want to segment the triangles by location, so that you don't iterate over all of them, just the ones closest to the point. otherwise this would be slow for lots of triangles.
Yeah that’s a good idea. I was thinking I would set up a BVH system for the environment models